Every organization is just people. Here are ours.
Our digital art director, she keeps our products looking good.
Graduate reseacher specializing in Optitrack motion capture.
We collaborate with an inter-disciplinary team of University of Alberta researchers.
We leverage new technologies to promote better learning for Universities.
We bring together designers, artists, and programmers to craft modern learning experiences that can be used across a spectrum of technologies.
We work with world-leading content experts at the University of Alberta to ensure products are delivered with the highest quality of knowledge.
We engage educational pedagogy experts at the University of Alberta to create engaging learning experiences that truly connect with students.
Words are nice and all, but what do we actually make?
Anxious about your upcoming OSCE Exam?
Come chat with our Virtual Reality patient powered by IBM Watson's machine learning. Developed for students of Occupational Therapy at the University of Alberta, this simulator allows you to practice your OSCE exam without the stress and anxiety of the real thing.
You could read about anatomical structures for hours, or you could just reach out and grab them.
A work-in-progress for the Faculty of Medicine & Dentistry, this VR app puts you in a room with a 3x-scale disembodied floating head (no, this is not a haunted house!)
The head is anatomically correct below the skin, with labels for relevant pieces of anatomy including muscles, nerves, bones, and more. Using the HTC Vive room-scale controllers, you can virtually dissect the head one piece of anatomy at a time while learning their names and how they interact with other anatomical structures along the way.
Before giving injections to real people, why not practice on virtual ones first?
By creating a realistic doctor-patient scenario, students can practice the skills necessary to not only properly locate critical injection points, but practice the entire procedure so proper anaesthetics and aspiration practices are used.
Although virtual reality is well understood to be incredibly immersive, little is known about the effectiveness of teaching and learning in these virtual environments.
In an effort to examine the effectiveness of the medium itself, Dr. Kyle Murray and Shirley Chen from the Faculty of Business recruited Cognitive Projections to create two relatively short virtual reality experiences to test the effectiveness of advice taking in VR.
In the first scenario, users were presented with personal finance advice delivered in a nice office by a financial expert. In the second scenario, the user is sitting in a chair in a dental office, when a dentist walks in. The dentist is fully animated, and begins speaking directly to the user, instructing them about the importance of brushing their teeth as well as techniques for doing so.
Scoliosis is an inherently 3D problem traditionally taught and diagnosed in a 2D environment.
Scoliosis is a condition where the spine twists out of alignment and can cause all sorts of issues. Typically, it is measured and diagnosed in 2D, using a single x-ray. In reality, scoliosis is more of a 3D distortion of the spine than a 2D distortion.
Through both a short lecture and self-paced exploration session, this app allows students to visualize a scoliotic spine in 3D, from any angle, and compare that to a healthy spine.
Have a question, or want us to help your project? Let us know!
Coming to see us in person? Let's get you here.
Rehabilitation Robotics Laboratory
Edmonton Clinic Health Academy 2-545
University of Alberta
Edmonton, Alberta T6G 1C9